I’ve recently been quite privileged to have been invited into an exclusive group of people testing out a new incarnation of StoryMechs, which my good friend Sam Richards previously ran as Tweet RPG back in the heady, halcyon days of Twitter in 2012 – the days with 140 character tweets and before GIFs and Emojis. A simpler time!
StoryMechs – and its predecessor, Tweet RPG – are a really innovative new spin on the choose-your-own-adventure story, utilising the utility and convenience that technology allows to really allow for dynamic stories. I have fond memories on playing some of the early Tweet RPG stories, and indeed met some cool people I still talk to regularly today.
I’ve previously written about StoryMechs when it was brand new – but alas, this came at a bit of a busy time for Sam so the project’s been dormant for a long time; however it was great to hear from him about re-energising the project for new stories. He’s got some really solid ideas and I’m eager to see how they develop.
So, very recently Sam invited me and some others as part of the StoryMechs Focus Group to participate in a brief new adventure to test out the waters. This was a good idea; Sam by his own admission hadn’t run something like this for some time, and considering his plans for the future, this was wise. The week-long adventure, My Valentine, was good fun, so Sam should be reassured that his ability hasn’t waned in the interim.
My experience in the focus group did, however, get me thinking: previously, I think Tweet RPG was almost ahead of its time, existing in a time before Twitter polls and Facebook feeds. I can only imagine how much admin this would’ve added; indeed, now with these features extant on platforms like Facebook and Twitter it makes both the playing of the game a simpler process and I can only imagine how much easier it makes the game to administrate behind the scenes, so it’s a win-win in terms of infrastructure.
However Sam brought up an interesting point in the group chat – that as players using Facebook for a platform, we seemed less willing to add our own spin on our choices – in the old format, where votes and decisions were made through hashtag, it would be accompanied usually by the player’s own comments or point-of-view; with Facebook separating the voting and the comments quite distinctly, it’s almost harder to do that organically; however I feel that wherever there’s a comments field, players will find a way to put in their own spin on what’s happening.
But on reflection, also, I felt there wasn’t as much need – in the case of the mini-adventure Sam ran to test the new format out, cyberpunk yarn My Valentine – to add my own commentary as I think that certainly Sam’s writing has become more filled out and he’s clearly given the story a lot of thought in each permutation. My strategy in the focus group, in my mind, was not only to test out the infrastructure of using a Facebook group to run the game but also in a way to test how Sam’s writing had evolved. I was pleasantly surprised and I feel his work remains strong and enjoyable.
Sam plans to run forthcoming stories using Patreon as a platform for players to reward and incentivise his work, which I feel is an excellent idea. I was pleased to become Sam’s first official patron; I’m more than happy to support him as a fellow writer and friend in developing StoryMechs. Overall it’s a really innovative spin on a classic form of storytelling that I can tell Sam is a natural fan of, and it’s an intriguing and engaging spin using new technology. We’re all prone to mindlessly scrolling on social media so why not add in the opportunity to engage in something truly fun with the medium!
I do however identify some areas I feel that need addressing or considering going forward. I think there’s a genuine market for compilations of completed adventures – even some of the legacy Tweet RPG stories too – to perhaps be sold under the StoryMechs brand; perhaps including author’s notes for a more behind-the-scenes look at the creation of the story? Certainly there’s scope to create wide-ranging universes to tell multiple stories within; the key there would be keeping these worlds malleable – multiple adventures spanning different genres would give StoryMechs a broad appeal to a variety of fiction fans. Sam’s writing is strong and I think StoryMechs is a great vehicle for him to get his narratives out there through an innovative and imaginative medium.
I’d also recommend that Sam look into setting up a StoryMechs website that is platform-agnostic where players are able to sign up, read some of the reviews or previous adventures and learn about the system and story behind StoryMechs before jumping into an adventure through Facebook. At this early stage I realise that Sam is going to have to rely on Facebook or Twitter for infrastructure but the sky’s the limit, though how he combines those two distinct social networks is going to be interesting; we all know people who “aren’t on Facebook” (and likewise with Twitter) so I think Sam needs to be resolute in which platform he chooses to use. My personal view is that Facebook’s near-ubiquity and utility make it an obvious choice.
Recently I had the pleasure of meeting Sam in real life at an event (more on that in a future post!) and it was great to finally put a face to the name I’d known on Twitter for some considerable time. His enthusiasm for what he wants to now do with StoryMechs. I’d strongly suggest that if you’re into interactive fiction you give StoryMechs a good look. It’s so refreshing to see a writer in his element, and innovating in telling stories he’s clearly passionate about, and is passionate in sharing. I’m certainly feeling pretty inspired! For more information follow the StoryMechs Twitter and Sam Richard’s personal page now!